Why is Flat locked in a grave, and why are Skull Keeta's soldiers guarding them? What is Igos du Ikana referencing when he refers to the "pettiness that left his kingdom ruined?"
Why did Sharp sell his soul to said devil? Why did the royal family need to be "restored" in the first place? What is the "devil" that Sharp sold his soul to? Who is the "Masked one" that upset things in Ikana? What caused Ikana's curse and, almost as importantly, when? How did Ikana Kingdom begin, and why was it founded on a land stained with blood and darkness? Why was the enemy nation/Garo attacking Ikana, and how did they do it? Why does Stone Tower flip when light shines upon the red, blood-stained emblem? What is the significance of various things found within Stone Tower, such as the Garo Master, Gomess, and the portal to the desert void? What is the significance of Stone Tower and its temple? Why did the Giants decide to "watch the world while they slept?" Why were the Giants friends with the Imp in the first place? What are the Giants, and what is their relationship to Termina?
Who is the Goddess of Time and what is her relationship to Termina? What are masks and their significance in Termina? What is Majora and where did it come from? What is Termina, where did it come from, and what is its relation to Hyrule? My theory answers, at least to some extent, all of the following.
The first step is to identify the questions. To find a coherent answer to Termina's history, a number of questions must be answered. A bit of a strange "authority" problem arose, which I solved with "Due to hardware limitations, everything in the original was more intentional and therefore more important conversely, since more thought was put into the visual design of the remake, it is a more polished resource." Finally, most of my analysis was done from the 3DS version, though a few details are pulled specifically from the original. On a similar note, given the paradoxes between and within games in the series, there is no way to craft any sort of lore that does not get contradicted at least a little bit by other installments however, I have endeavored to craft this theory in a way that contradicts as few things as possible.Ĥ. Given that the game was, by all accounts, a rush job, it is unlikely that all of this was intended by the developers however, I like to think that it might have been.ģ. Instead, the idea that Termina is just a parallel world will be assumed.Ģ. The idea in Hyrule Historia that Termina is just a dream world will not be acknowledged, because it is dumb. But there is such a feeling of history to the world of Termina, it is clear that some level of thought was given to it to construct the most realistic (and bizarre) world of any Zelda game.Īfter months of obsessively studying every inch of the game-deciphering symbols, analyzing hidden themes, interpreting obtuse dialogue, digging deep into the mires of fan fiction for insights-I have constructed the following history for the world of Termina.ġ.
Certain things are extremely easy to figure out-such as Skull Kid's relationship with the Giants-and others are an absolute nightmare-like everything else. Majora's Mask's storytelling is a fascinating dichotomy of clarity and vagueness.